A warship from the Dark Nova Roleplaying Game expansion WAR!
This is a modified version of the Varangian Guard Valkyrie-class corvette
did for WAR!
a while back.
Varangian Guard mercenary corporation is another naval-oriented Freespace mercenary firm, similar in scope to both Professional Military Solutions Corporation and Spartan Group. VG specializes in providing defensive garrison fleets for Freespace systems and Fringe colonies, as well as escort ships for commercial shipping in dangerous stretches of space. Unlike PMSC and Spartan Group- who’s vessels are arguably little more than flying guns- Varangian’s naval assets are largely defensive in nature, consisting of heavily-armoured and shielded warships, orbital defense platforms, battlestations, and interdictor ships. Varangian Guard maintains a small number of ground assets, mostly counter-boarding specialists and special operations personnel, but their fleet is reputed to be almost a quarter the size of Spartan Groups’.
Due to their focus on defending Fringe space and Freespace systems, Varangian engages hostile forces far more often than most mercenary firms. They have defended systems against the Naradi Empire, Khurian Empire, Kraegarym, Garoudan Garouja, Byntai, and the Bythrani. Most recently, they managed to barely prevent a Serog horde from overrunning the Bartleman system, taking heavy losses among their garrison fleet, but earning a great deal of respect for defeating a Serog fleet nearly eighty times its size.
One of the most common vessels in the Varangian fleet is the Valkyrie
-class corvette. Noted by the Devonshire Defense Analysis Journal in 2315 as “hands-down the most heavily-armoured and shielded corvette outside of the Ahrugan military”, it surpasses the standards of even military warships of the same class. Only the Ahrugan Tribal Confederation’s Wyvern
-class corvettes are tougher, and those have the unfair advantage of being the personal warships of Ahrugan elites. The Valkyrie sports seamless atomically-bonded carbon-turine hybrid battleplate in thicknesses ranging between one to four meters, backed by a honeycomb internal superstructure and tensor-field structural enhancements. Shielding is also overkill-central with the Valkyrie, with an outer perimeter of triple-layered deflector-ablative-deflector shields, and a FOURTH shield layer of ablative shielding that lies just above the surface of the hull. This rather unique shielding mix mitigates the damage of burn-through weapons like lasers and particle beams, and the skin-shield is designed to ablate kinetic energy with far greater efficiency than energy-defense shields, rendering Gauss weapons virtually useless.
Armaments have not been overlooked, either. Due to the expense of replacing missile ordnance loads, Varangian Guard embraces an energy-weapon-centric approach to their offensive capabilities. The core of the main hull is the Gungnir, an unimpressive-looking yet extremely deadly variant of an AP lancer. The Gungnir uses a new form of pulsed anti-proton stream, blending the advantages of a particle beam with the powerful strikes of a particle projection weapon by sending surges- or pulses- of charged particles down the beam. Despite the comparably small size of the emitter, this weapon is as powerful as large naval AP lancers when used in burst or sustained fire mode.
Additional weapons include two conventional AP lancer cannons on either side of the hull under the wings, and a wing-tip weapon cluster that includes two APPCs and a disruptor cannon. This cluster is mounted on a mission-variable quick-release mount that can switch out the cannon cluster for other mission-specific modules in under a minute, allowing for rapid reconfiguration during combat. The standard load allows for the Valkyrie to disable enemy vessels for boarding with the disruptor cannon, or blow them straight through eleven different hells before reaching their final destination with the heavy anti-proton APPCs. Variable mission loadouts can include missile pods, AP lancers, Gauss cannons, rescue tractor beam emitters or graplers, sensor or electronic warfare modules, etc.
Additional defensive weaponry include an aft-mounted dual-core APPC/AP lancer turret, with one emitter for each per barrel, and advanced ECM/ECCM systems capable of disabling missiles and scrambling targeting systems with Doppler echoes. A last tool in the defensive arsenal is also one of the deadliest tricks in the Valkyrie’s repertoire- a bleeding-edge cloaking system that effectively erases any gravitic trace and completely shrouds it’s thermal and visual signature. This is used by Varangian Guard to hide huge numbers of their fast-attack Valkyries from view, causing enemies to critically underestimate their forces.
The Valkyrie is not a ponderous tank, however, but more of a super-heavily-armoured sports car. Fast and maneuverable as a heavy fighter, and able to carry any class of jump drive, this sleek vessel can pull tremendous acceleration with its eight dual-core gravitic drives. Tachyon-radiation-venting ailerons allow for a fast turnaround from hyperspace jumps, and the four hydrogen ramscoops in the leading edge of the wings provide fuel for the engines, weapons, and reactor cores simultaneously without brownouts.
Crew quarters are surprisingly luxurious, considering the Valkyrie is only 324 feet in length. This is due to a small crew size- two crew to run it, four for optimal operations- and the company philosophy of Varangian Guard that happy crews are dedicated and effective ones. A central galley/entertainment lounge and a small, cutting-edge infirmary round out the crew deck. Only the small 10’ x 10’ x 20’ cargo bay detracts from the luxurious layout of the Valkyrie. Overall, a truly remarkable and deadly ship.
Original design by
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