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Dark Nova: Taniwha Deckplans by Breandan-OCiarrai Dark Nova: Taniwha Deckplans by Breandan-OCiarrai
Deckplans for a privateer vessel from the Dark Nova Roleplaying Game, copyright Dark Nova Games.



Kaitiaki Naval Technologies (KNT or simply Kaitiaki) is an up-and-coming shipyard firm within the Australio-Pacifica Coalition. Based out of Dunedin in New Zealand, Terra, it has risen from humble origins as an aquatic naval shipyard over a century-and-a-half ago to become a major player in the lucrative- but hypercompetitive- ship manufacturing market. As a majority Maori-owned firm, Kaitiaki benefited from the Indigenous Peoples Economic Benefit Act of 2165. This program was initiated by the Oceanic Federation (the predecessor to the APC) to help encourage economic and industrial development of those indigenous populations (Aborigines, Maori and Polynesian ethnic groups, primarily) that had recently been granted autonomous self-rule within the Federation. They were one of only a handful of companies that gains government contracts to produce wet-navy ships.

As the decades passed and starship technology advanced enough to make trans-atmospheric flight easier, wet-navies began to shrink and lose their importance in many nations. By the time of the Capellan War in 2255, wet navies were only a fraction of the size they had been a century prior, and those largely submersible fleets dedicated to protecting undersea colonies. Seeing the writing on the wall, Kaitiaki shifted its focus from wet to space naval manufacture, bringing their extensive knowledge of submersibles to play in a new theater of operation.

It took a few decades to retool and retrain the entire company to the new focus, but by 2281 they had gained new government contracts to construct two corvette designs for the Australio-Pacifica Coalition. A decade later, they began expanding out into the private sector. Initially producing light freighters and luxury private yachts, they decided to take a shot at the Freetrader/privateer market. The Taniwha is one of the first- and hands-down THE most successful- privateer vessels they have produced.

The Taniwha is a being from Maori legend that is a sea-monster-like aquatic spirit. They are deceptive and VERY dangerous beasts that often appear as a great white shark or deadly whale according to legend. It is little surprise that the Kaitiaki engineers who developed the Taniwha shaped it with a similar hull design, for the ship follows the form and principles of the spirit- deceptive, deadly, and very, very dangerous. First launched in 2310, the Taniwha is as much an ENWO vessel as she is a ship-killer.

The Taniwha is based around a centerline spinal mount heavy APPC, a powerful weapon for such a small vessel. This spinal mount has its own dedicated antimatter reactor built into it (factored into the capacitor bank), freeing up more space in engineering. Additional fixed-forward firepower comes from the wing-mounted heavy AP lancer spinals. Directional firepower is not lacking, either. Two quad-barrel medium APPC turrets are mounted just forward of the midship line, one dorsal, one ventral. Two additional quad-barrel medium AP lancer turrets are mounted aft, one in the rear portion of either wing. Flanking the spinal mount emitters are two disruptor cannons for those occasions when the privateer crew want to disable a target rather than blow it into confetti. The Maori love their disruptors, it would seem, for the Taniwha also possesses an omnidirectional disruptor pulse emitter for defense.

In addition, the Taniwha is a masterful ENWO vessel, similar in capabilities to the Peregrine. She carries top-notch communications and sensor jammers to cut a target vessel off from any backup it might have, and to make sure the privateer remains hidden. A displacement field emits distorted waves of gravitic energy that warp energetic emissions slightly, convincing sensors and targeting systems that the target is several kilometers away from its actual location. Additionally, active signature dampeners and an excellent cloaking field generator make the Taniwha a very slippery customer indeed. For boarding operations, the Taniwha possesses a retractable breaching collar in the dorsal hump. Within the vessel around this collar are troop deployment bays that can feed as many as twenty marines or boarders onto the target vessel in quick succession. A common tactic is to use the stealth and ENWO systems to slip up to a target vessel, lock onto the hull, burn through and board before the target even realizes the privateer is there.

Accommodations aboard the Taniwha are top-notch. Due to a high-end AI allowing for extensive automation, she has a very small crew, four to operate and six optimal. This allows for spacious and luxurious crew quarters- the designs drawn from the long history of wet-navy concepts- that rival those found on luxury liners. A well-stocked infirmary, a mess hall- including a stove and stasis pantry for organics rather than synthesized food- that would please all but the most spoiled of chefs, a luxurious entertainment lounge with a home-model threevee and VR chairs for gaming, and even a small pool all make the Taniwha a high-class privateer’s wet dream.



Original render by :iconjepray:
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© Dark Nova Games

This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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:iconpasuuli:
pasuuli Featured By Owner Aug 10, 2016
Gorgeous deckplans.   I have half a mind to port this design to Traveller.
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:iconthedeaf:
TheDeaf Featured By Owner Nov 4, 2015
What's the crew size (and their functions)? Is everyone on board always working or does it have excessive personel in case some get debilitated beyond working conditions?
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Nov 17, 2015  Professional Writer

The crew compliment is one captain to pilot, one navigator to plot courses and handle hyperspace jumps, one gunner to handle turrets (the captain handles the spinal mounts as they shoot where she points the ship), one engineer, one ENWO specialist (Electronic and Network Warfare Operations) minimum, with two gunners and a medic being optimal for operations. It is designed to carry up to sixteen boarders/counterboarders (basically, privateer versions of marines) to handle boarding operations and ground/orbital combat as needed, and off the shelf has life support and recycling capabilities to handle an additional 100 people aboard indefinitely (the pool can be reconfigured into a 100-person bunk room due to the modular nature of newer model ships) for evacuation and rescue operations. Due to the significant automation via non-sentient AIs, the mandatory crew compliment is fairly small. There is one core ship's AI (think Jarvis from Iron Man) with numerous non-interactive lesser AIs that handle trillions of tasks per second to manage the vessel's functions, ranging from autorepair systems using repair nanites to reprocessing waste and atmo to recycle it. It's always handy for the crew to cross-train, but that's up to the players :D

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:iconthedeaf:
TheDeaf Featured By Owner Nov 18, 2015
wow, thank you for the explanation :) my RPG group have been considering a sci-fi game (personal use only), and your drawings have been an excelent study to desing the ships :)
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:iconzetskey:
Zetskey Featured By Owner Nov 2, 2012  Student Digital Artist
If you'd like; I have it half built atm...I ran into about a million problems though. You're floor plan ( no offense) is good on paper, amazing even, but when it comes to making this "interior" 3-D...well I had to do a lot of moving around and what i call "gimping" in the editor to make things fit/work/look good.
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:iconzetskey:
Zetskey Featured By Owner Nov 2, 2012  Student Digital Artist
Sorry if that sounded rude. What i meant was; I had placed your "ship layout" on a 3-D plane and stretched it to "accurate sizing" and by doing it made it hard to stick to the plan exactly as it was drawn. This is partly because some of the "walls" between rooms got stretched so much it made it difficult to line up my boxes and what not. So it's because I'm not the greatest 3-D modeler that I had difficulties not that your plans are bad or anything >_< Just to clarify.
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:iconzetskey:
Zetskey Featured By Owner Nov 1, 2012  Student Digital Artist
I -JUST- got into Dark Nova and must admit...this has to be the most thought out piece of work (Dark Nova as a whole) I have ever seen when it comes to PnP games..i -LOVE- the fact this game is more heavy rp than combat like how DnD is (combat DnD vs RP Dark Nova = Dark Nova Wins).

My first ship to own IC'ly is the Goshawk sooo...I decided (because I think it would be cool), that I'm going to try to make one of your ships (the Goshawk [link]) into a 3d model...Do some animation make some character designs in 3ds max and test my skills out at animating a small 10 minute segment of characters moving/talking and what not aboard the ship. (That is ...if it would be okay with you)
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Nov 2, 2012  Professional Writer
That would be awesome, actually :-)
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:icongrimsheeper:
GrimSheeper Featured By Owner Aug 17, 2012
It's really nice to see these actual blueprints instead of just a ship shape with turrets all over it, ignoring the fact that people need to move inside of these ships without tripping over ammo belts and energy cables before bumping their heads on the turret movers. On top of that, the ships look very cool.
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Aug 18, 2012  Professional Writer
Thanks! I am a big fan of showing what the insides of a ship look like, and we're also working on getting interiors of various types illustrated. I've had requests to make deckplan maps scaled for 28mm miniatures as well, but frankly that would be a nightmare with the size of some of these ships. Even at 1/72nd (25mm) scale, a medium-class starship would still cover the average living room floor :D
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:icontx-game-player21:
tx-game-player21 Featured By Owner Apr 5, 2012  Hobbyist Artist
very nice :D
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:iconbenwootten:
BenWootten Featured By Owner Feb 23, 2012  Professional Digital Artist
Nice design and layout, but what really caught my eye was the name of the ship class, coming from New Zealand that is a word I am very familiar with but very obscure for somebody from the States or anywhere else for that matter. How did you come across the name?

Ben
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:iconbreandan-ociarrai:
Breandan-OCiarrai Featured By Owner Feb 23, 2012  Professional Writer
the only two peoples on Earth that mine (traditionalist Gael) have been able to get along with- largely due to cultural similarities- is the Amerindian and Maori peoples. We make friends :D

Besides, I live in the States, but am far from a typical American ;)
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:iconkaranua:
karanua Featured By Owner Jul 15, 2011  Hobbyist Digital Artist
Excellent deckplanning.
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:iconstdhm:
Stdhm Featured By Owner Jul 14, 2011  Hobbyist Digital Artist
i have similar ships with deck plans. great work.
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:iconjepray:
Jepray Featured By Owner Jul 14, 2011  Professional Traditional Artist
sweet!
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