Kaitiaki Naval Technologies (KNT or simply Kaitiaki) is an up-and-coming shipyard firm within the Australio-Pacifica Coalition. Based out of Dunedin in New Zealand, Terra, it has risen from humble origins as an aquatic naval shipyard over a century-and-a-half ago to become a major player in the lucrative- but hypercompetitive- ship manufacturing market. As a majority Maori-owned firm, Kaitiaki benefited from the Indigenous Peoples Economic Benefit Act of 2165. This program was initiated by the Oceanic Federation (the predecessor to the APC) to help encourage economic and industrial development of those indigenous populations (Aborigines, Maori and Polynesian ethnic groups, primarily) that had recently been granted autonomous self-rule within the Federation. They were one of only a handful of companies that gains government contracts to produce wet-navy ships.
As the decades passed and starship technology advanced enough to make trans-atmospheric flight easier, wet-navies began to shrink and lose their importance in many nations. By the time of the Capellan War in 2255, wet navies were only a fraction of the size they had been a century prior, and those largely submersible fleets dedicated to protecting undersea colonies. Seeing the writing on the wall, Kaitiaki shifted its focus from wet to space naval manufacture, bringing their extensive knowledge of submersibles to play in a new theater of operation.
It took a few decades to retool and retrain the entire company to the new focus, but by 2281 they had gained new government contracts to construct two corvette designs for the Australio-Pacifica Coalition. A decade later, they began expanding out into the private sector. Initially producing light freighters and luxury private yachts, they decided to take a shot at the Freetrader/privateer market. The Taniwha is one of the first- and hands-down THE most successful- privateer vessels they have produced.
The Taniwha is a being from Maori legend that is a sea-monster-like aquatic spirit. They are deceptive and VERY dangerous beasts that often appear as a great white shark or deadly whale according to legend. It is little surprise that the Kaitiaki engineers who developed the Taniwha shaped it with a similar hull design, for the ship follows the form and principles of the spirit- deceptive, deadly, and very, very dangerous. First launched in 2310, the Taniwha is as much an ENWO vessel as she is a ship-killer.
The Taniwha is based around a centerline spinal mount heavy APPC, a powerful weapon for such a small vessel. This spinal mount has its own dedicated antimatter reactor built into it (factored into the capacitor bank), freeing up more space in engineering. Additional fixed-forward firepower comes from the wing-mounted heavy AP lancer spinals. Directional firepower is not lacking, either. Two quad-barrel medium APPC turrets are mounted just forward of the midship line, one dorsal, one ventral. Two additional quad-barrel medium AP lancer turrets are mounted aft, one in the rear portion of either wing. Flanking the spinal mount emitters are two disruptor cannons for those occasions when the privateer crew want to disable a target rather than blow it into confetti. The Maori love their disruptors, it would seem, for the Taniwha also possesses an omnidirectional disruptor pulse emitter for defense.
In addition, the Taniwha is a masterful ENWO vessel, similar in capabilities to the Peregrine. She carries top-notch communications and sensor jammers to cut a target vessel off from any backup it might have, and to make sure the privateer remains hidden. A displacement field emits distorted waves of gravitic energy that warp energetic emissions slightly, convincing sensors and targeting systems that the target is several kilometers away from its actual location. Additionally, active signature dampeners and an excellent cloaking field generator make the Taniwha a very slippery customer indeed. For boarding operations, the Taniwha possesses a retractable breaching collar in the dorsal hump. Within the vessel around this collar are troop deployment bays that can feed as many as twenty marines or boarders onto the target vessel in quick succession. A common tactic is to use the stealth and ENWO systems to slip up to a target vessel, lock onto the hull, burn through and board before the target even realizes the privateer is there.
Accommodations aboard the Taniwha are top-notch. Due to a high-end AI allowing for extensive automation, she has a very small crew, four to operate and six optimal. This allows for spacious and luxurious crew quarters- the designs drawn from the long history of wet-navy concepts- that rival those found on luxury liners. A well-stocked infirmary, a mess hall- including a stove and stasis pantry for organics rather than synthesized food- that would please all but the most spoiled of chefs, a luxurious entertainment lounge with a home-model threevee and VR chairs for gaming, and even a small pool all make the Taniwha a high-class privateer’s wet dream.
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The crew compliment is one captain to pilot, one navigator to plot courses and handle hyperspace jumps, one gunner to handle turrets (the captain handles the spinal mounts as they shoot where she points the ship), one engineer, one ENWO specialist (Electronic and Network Warfare Operations) minimum, with two gunners and a medic being optimal for operations. It is designed to carry up to sixteen boarders/counterboarders (basically, privateer versions of marines) to handle boarding operations and ground/orbital combat as needed, and off the shelf has life support and recycling capabilities to handle an additional 100 people aboard indefinitely (the pool can be reconfigured into a 100-person bunk room due to the modular nature of newer model ships) for evacuation and rescue operations. Due to the significant automation via non-sentient AIs, the mandatory crew compliment is fairly small. There is one core ship's AI (think Jarvis from Iron Man) with numerous non-interactive lesser AIs that handle trillions of tasks per second to manage the vessel's functions, ranging from autorepair systems using repair nanites to reprocessing waste and atmo to recycle it. It's always handy for the crew to cross-train, but that's up to the players
My first ship to own IC'ly is the Goshawk sooo...I decided (because I think it would be cool), that I'm going to try to make one of your ships (the Goshawk [link]) into a 3d model...Do some animation make some character designs in 3ds max and test my skills out at animating a small 10 minute segment of characters moving/talking and what not aboard the ship. (That is ...if it would be okay with you)
Besides, I live in the States, but am far from a typical American